Once you get to level 20 you have a huge grind in front of you to go from level 20 to level 50 but there is a nifty little trick here that will save you a LOT of MONEY and MATERIALS…Ĭhoose a level 19 rare armor and chain craft it all the way to level 50.īy using a level 19 rare armor you don’t spend as much gold per item crafted and you also end up salvaging more materials back then what it cost to make the item(s) that you made. Those XP Boosts from item progression can easily get you to level 10 to level 20 in Crafting Mastery. Each time you gain a item level (Common to Rare or Rare to Epic) you get a nice chunk of XP. The most effective way to start crafting in Eternium is to craft EVERY ITEM you can (Warrior Armor + Weapons, Bounty Hunter Armor + Weapons and Mage Armor + Weapons) starting with common (green) and working your way up to Legendary (orange). Having a higher Mastery Level in Crafting also allows you to earn the ability to SALVAGE more materials when salvaging items, which greatly reduces the grinding time involved with farming items to get materials to graft your higher level armor. You have 3 blues, 2 single stat and 1 double statįuse (with gemstones) to get a mixed purpleĪt this stage (fusing purple) you can choose gemstones of any stat that is present in any of purples.Īt any stage, you should not use a gemstone that is not present in resulting ring.Crafting is an important part of Eternium because it allows you to create powerful items (weapons, armor) but you also earn crafting levels (up to level 50) which increase your chances of getting higher attribute values on the gear that you craft. Take the rest (3) S4 and fuse (with gemstones) Take the rest (3) S5 ring and fuse (with gemstones) Now fuse the 3 rows to get 3 (single stat) rare ringsĪdd gemstones again in 3 blues Fuse again to get 1 (single stat) purple You get best possible stat value on all rings.Īrrange them in 3 x 3 grid in increasing order of values top to bottomįuse only those gemstones that match the stat used (Ruby in Power ring) S5 (secondary stat that requires 5 greens)
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